About World of Trexlin

About World of Trexlin

The World of Trexlin is a rich, vibrant, dynamic, and highly-detailed tabletop fantasy RPG campaign setting that is designed to be rules/system independent - such that a GM can take this setting and use it to run an adventure, a series of adventures, or even an entire campaign under whatever rules system the GM prefers.

In RPGs - the game is really about the playing. Development of a cohesive setting is time consuming and often frustrating for a GM - especially when a GM spends hours fleshing out all the details of a certain area/NPC/etc, only to have their players bypass it.

The focus with the World of Trexlin is to provide the GM a cohesive, vibrant, and dynamic setting to run their game. This lets a GM can spend time on working out the intricate details of an adventure - but not have to worry if the players get side-tracked and want to explore another area. This also allows quick, spur of the moment adventures, without a huge amount of preparation time for the GM. With the World of Trexlin, the GM would has all the history and detailed information needed to allow the game to continue and grow, thus providing for a better play experience for both player and GM.

Specifically, when designing the overall concept, there were a number of things that we wanted to ensure were considered - a partial list includes:

  • A considered approach to the geography and habitation (weather patterns, why cities are where they are, etc)
  • Variety of races and cultures - each with their own history, traditions, religion(s) and outlook (a civilization that develops on a desert littoral will be completely different in their beliefs, outlook, society, etc from a civilization that develops in an area of deciduous forests and grasslands for example)
  • Considered approach to economies - both regional and country / city - as well as the impact of resources and political systems.
  • Prevalence of Magic - and its impact on aspects of life and technology. (in some races and civilizations magic may be rare - and thus they fear it - while in others - it could be seen as a boon of the gods - or a rare gift)
  • Languages and communication - A reasoned approach to the variety and spread of languages.
  • Legal systems
  • Government and Politics - including the impact of organizations (religious, trade, secret) on the ruling system and daily life.
  • Areas of mystery and unknown - We wanted to ensure there are plenty of potential adventure hooks for a GM to work with.

Another exciting feature about the World of Trexlin is the dynamic content. In order to keep the World of Trexlin fresh and exciting, periodic updates on general world events and possible adventure hooks will be a regular feature on the World of Trexlin web site. Kingdoms go to war, plagues devastate nations, earthquakes topple cities - there are all sorts of events that can occur. By providing updates, this keeps the setting vibrant and offers new adventure hooks for a GM to run with.